Config
cfg = {}
cfg.useTarget = true
cfg.PlayerOnloadEvents = {
"esx:playerLoaded",
"QBCore:Client:OnPlayerLoaded",
}
cfg.useSound = true
cfg.lang = 'en'
cfg.billCommand = 'bills'
cfg.billCount = 5 -- for block export
cfg.billAccess = {
[1] = {
job = 'police',
type = 'LSPD FINE'
},
[2] = {
job = 'ambulance',
type = 'HOSPITAL FINE'
}
}
cfg.banks = {
["banks"] = {
vector3(149.67, -1040.65, 29.37)
},
["atms"] = {
'prop_fleeca_atm',
'prop_atm_01',
'prop_atm_02',
'prop_atm_03'
}
}
cfg.loans = {
[1] = {
loan = 'Small Loan',
duration = 7, -- use day
amount = 100000, -- loan amount
interest = 5 -- interest %5
},
[2] = {
loan = 'Car Loan',
duration = 28, -- use day
amount = 250000,
interest = 12
},
[3] = {
loan = 'Business Loan',
duration = 30, -- use day
amount = 500000,
interest = 20
},
}
if cfg.Framework == "qb" or cfg.Framework == "QB" or cfg.Framework == "qb-core" then
cfg.Framework = "qb"
G9Core = exports['qb-core']:GetCoreObject()
elseif cfg.Framework == "qbold" then
G9Core = nil
cfg.Framework = "qb"
Citizen.CreateThread(function()
while G9Core == nil do
TriggerEvent('QBCore:GetObject', function(obj) G9Core = obj end)
Citizen.Wait(50)
end
end)
elseif cfg.Framework == "esx" or cfg.Framework == "ESX" or cfg.Framework == "es_extended" then
cfg.Framework = "esx"
G9Core = exports['es_extended']:getcfgObject()
elseif cfg.Framework == "esxold" then
G9Core = nil
cfg.Framework = "esx"
Citizen.CreateThread(function()
while G9Core == nil do
TriggerEvent('esx:getcfgObject', function(obj) G9Core = obj end)
Citizen.Wait(50)
end
end)
else
cfg.Framework = "custom"
-- Write your own code cfg object code.
G9Core = nil
end
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